Review of Cato and Macro by Amuzo Games

Cato and Macro from Amuzo Games offers you a free-to-play strategy game in which this game is based on the Roman heroes named Cato and Macro, great adventurers

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In this game, you will play as Cato and Macro taking some tropes from various strategy and management games and combines them into a strangely unique in Roman-themed romp.
Playing with them involves a few different components, and you will have to conquer the battlefields of Europe, North Africa and the Middle East as well as defending and expanding the Roman Empire.

Anyway, this game itself does feature a lot of nice text and dialogue that is revealed both at the start of story missions as well as in a separate menu outside of combat.
Both of them increase a lot of dimension to the characters
It is why, this game should prove satisfying to fans of the series looking to experience more of them through the game.

Besides the added nice text which is based on a series of books, you may find very little beyond this reading material that makes this game stand out.
Here, the city management aspect will be almost overly simplistic, whereby the visuals are not very detailed and they are strangely proportioned though
On the other side, the AI and pathfinding leaves is great, and the strategy in combat is peculiar and off-putting.

And, playing this game for a while seems to be the combat from a tower defense game than an actual real-time strategy, as the units are being all capable of moving.

Furthermore, Cato and Macro are the two strongest units in the game, but if you lose them in battle you also lose the mission.
So you have to train units to support Cato and Macro along the game
In line with this, you are able to activate a special ability so that your units either move on their own or stick to the spot where they are placed.

On the other hand, if you do want to move your heroes around, you cannot choose them or otherwise you cannot draw a path for them to follow.
However, you will have the option to select whether you chase enemies in range using the “attack” stance or you wait for enemies to come to you using the “defense” stance.

 

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