Card Crawl can be said as a solitaire style game along with a card based dungeon crawler which is played with a modified deck of standard cards.
In this game, all you will do is to clear the Dungeon of 54 cards with item-cards, slaying monsters and managing your limited inventory.
Here, the card game being played is a representation of the hero where they will battle through a deck of cards full of the things in a dungeon.
You will be allowed to use 5 ability-cards in each round in that those cards will give you unique skills.
Then, you can unlock 15 ability-cards that will allow you to get new tactics and high scores with gold.
To play this game, you simply choose where to place three of four randomly dealt cards before revealing three more of them.
The cards in your deck can be gold, weapons, shields, potions, or enemies.
In order to put these cards, you can equip item cards into one of your two hands or stow it away in your bag
Meanwhile, you can deal with enemies by using weapon cards on them, using equipped shields, or taking damage directly to your character card.
In line with this, your main goal is to clear all cards in the deck, while never losing all 13 of their life points.
For such reasons, this game, Card Crawl is really good at capturing the feel of a dungeon crawler in card game form.
Anyway, you will be taken to stack a sword card on top or you can use a sap card to put it back in the deck.
And, even though the card draws are most certainly unpredictable, you will have a lot more options when choosing how to deal with them.
If you are in a strong state, you can sacrifice some life points whereby you know that a potion will be coming later.
This exact brand of planning and risk or reward systems really gives a pleasure to anyone playing this game.
However, more or less every game of Card Crawl will feature the same sets of challenges, albeit in a different order.
In accordance with this, this game really has a card unlock system and a gameplay mode where you can modify the deck to a certain degree
But, these features still do not quite make it feel like a particularly deep experience.
This is not really big matter, but anyone expecting loot, upgrades, and other more complicated mechanics associated with traditional dungeon crawlers will sometimes see the difficulty though.
In addition, playing Card Crawl is an enjoyable, and it is a completely enjoyable casual experience that can draw inspiration from something that is usually more complicated, in which it makes this game an accessible, and fun to play.